Gaming

IOC Dives Into Esports & Gaming With The Olympic Virtual Series

April 20, 2021

The International Olympic Committee (IOC) has plunged into esports and gaming by launching the Olympic Virtual…

Newzoo Study: Women Prefer Mobile Puzzles or Creative Games

April 16, 2021

Women currently represent almost half of all gamers and are more likely to be found playing…

Report: Key Takeaways In APAC Gaming From Limelight Networks

March 20, 2021

Gamers in the Asia-Pacific region spend over 10 hours each week playing games, and over 70%…

Popular Tencent Game Snags Branded Content Partnership With Peking University

February 19, 2021

In education obsessed China, consumer brands—namely blue-chip ones—are beginning to collaborate on content deals with tertiary…

Japanese Gaming Giant Konami Renews Asian Football Deal

January 27, 2021

Japanese video game giant Konami has renewed a deal with the Asian Football Confederation (AFC) for the…

Report: Newzoo Predicts Esports Trends For 2021

January 22, 2021

Market analyst Newzoo has unveiled its esports trends to look out for this year, with mobile…

Virtual Influencers Are The Latest Moneymakers For The Gaming World

January 13, 2021

China continues to be at the cutting-edge of developing virtual influencers; once only synonymous with the…
Tencent Vice

Tencent Gaming Unit’s Revenue Poised To Soften COVID-19 Blow On The Company’s Bottom Line

March 26, 2020

As the world struggles with the economic impact of the COVID-19 pandemic, Tencent is optimistic the…

Study: App Annie’s Key Insights On Indonesian Gen Z Mobile Users

December 20, 2019

By the end of 2020, Gen Z is set to be almost a third of the…
Brand China Gamers

Report: Chinese Gamers Are Receptive To Brands

July 9, 2019

According to a recent report Gamers in China are receptive to brand association and cooperation, thereby providing insights into how brands can bring gamification to their media plans.